package org.clockworkmages.games.anno1186.model.situation;

public class SituationPoolForwarder implements ExplorableGameEvent {

	private String situationPool;

	private String condition;

	private int probability;

	private String targetSituationPool;

	public String getAreaType() {
		return situationPool;
	}

	public void setSituationPool(String situationPool) {
		this.situationPool = situationPool;
	}

	public String getCondition() {
		return condition;
	}

	public void setCondition(String condition) {
		this.condition = condition;
	}

	public int getProbability() {
		return probability;
	}

	public void setProbability(int probability) {
		this.probability = probability;
	}

	public String getTargetSituationPool() {
		return targetSituationPool;
	}

	public void setTargetSituationPool(String targetSituationPool) {
		this.targetSituationPool = targetSituationPool;
	}

}
